#ifndef EI_GUIEVENTS_H
#define EI_GUIEVENTS_H

#include <list>
#include <Ogre.h>
#include <OgreEventListeners.h>
#include <OgreKeyEvent.h>

#include <CEGUI/CEGUI.h>
#include "include/OgreCEGUIRenderer.h"
#include "include/OgreCEGUIResourceProvider.h"


using namespace Ogre;

namespace Ei {
	
class GuiEvents
{ 	
private:
   
  // 

  
  void  updateSpeakerControlsWin();
  
public:
  
  GuiEvents();
  ~GuiEvents();


   
  
  
};

}// end namespace
#endif // EI_GUIEVENTS_H
